# The Game — Nomad Conquest

Canonical page: https://www.nomadconquest.com/game/

Project facts last reviewed: 12 October 2026. Independent PC game in development; no confirmed release date.

Discover Nomad Conquest 

## Every role shapes  the battlefield. 

A medieval multiplayer PvP game for PC. Fight rival factions across a desert of castles, camps, ruins and an oasis. 

![Oasis and bridge on the desert battlefield](https://www.nomadconquest.com/assets/oasis-cinematic.jpg)

01 / COMBAT 

## Directional melee combat. 

Directional attacks and blocks with swords, axes and maces make weapon handling part of the encounter. Combat animations and feedback are being refined throughout development. 

02 / CONQUEST 

## Team-based PvP & faction warfare. 

Join player-versus-player faction battles. Contest castles and the oasis, fight over objectives and carry a relic for scoring bonuses. Siege equipment, including a battering ram, brings pressure to fortified gates. 

03 / SUPPORT 

## More than the final blow. 

Heal and revive allies, resupply and establish field camps. Supporting your faction matters alongside direct combat. 

04 / PROGRESSION 

## Character progression & equipment unlocks. 

Earn coins and XP, improve equipment and organise your loadout. Horses and a grappling hook open up ways to move through the battlefield. 

![A close encounter at the castle, captured in the development build of Nomad Conquest](https://www.nomadconquest.com/assets/combat.jpg)
View screenshot ↗ A close encounter at the castle Development gameplay · October 2026 

Current focus 

## The Warfare experience. 

Faction battles are the main development focus. AI fighters provide allies and opponents in development matches, helping exercise the game's systems. 

These systems exist in development builds. Their presence here is not a promise of finished balance, public access or a final launch feature set. 

[Questions about the game ](https://www.nomadconquest.com/faq/)

Economy & progression 

## Earn your place.  Choose what you risk. 

Every battle builds your warrior. Every loadout is a decision. 

01 / EARN 

### Contribution counts. 

Earn coins and XP through combat, objectives and meaningful support. Healing allies, reviving teammates and repairing defences give you ways to contribute beyond the final blow. 

02 / DEVELOP 

### Grow through action. 

Character progression sits alongside specialist tracks: Sword, Axe, Mace, Building, Healer, Transport and Grappling. Earned levels unlock shop options; coins pay for equipment and supplies. 

03 / RISK 

### Gear is at stake. 

Coins, XP and progression unlocks survive final defeat. Purchased equipment and carried supplies can drop into a loot sack for other players to claim. Rebuild your loadout and return to the fight. 

These are current development systems. Prices, rewards, requirements and balance are provisional and will evolve through testing. 

Your battlefield economy 

## Spend with purpose. 

Faction shops supply weapons, armour, bags and consumables. Level requirements and coin prices make preparation part of the battle: choose your equipment, manage limited bag space and decide what to carry into danger. 

### Progress that stays with you. 

Permanent progression unlocks are separate from the equipment you buy. Losing a sword does not erase the level that unlocked it. Your warrior keeps earned progress while each new life brings fresh equipment choices. 

Persistence is tied to the game's server profile. Cross-server cloud saves and storefront account integration are not confirmed.
