Development journal

Independent by nature.
Built with purpose.

Nomad Conquest is being developed by Ryco in Unreal Engine. Follow the journey as the battlefield takes shape.

Current status · 12 October 2026

Early playable
development.

Combat, objective scoring, AI fighters, shops, inventory, progression, healing, revives, horses and siege systems are implemented in development.

Still being refined

  • Animation and weapon handling
  • Audio and visual polish, including temporary assets
  • Game balance and performance
  • Broader multiplayer testing

No release date or public test schedule has been confirmed.

Latest update

Introducing Nomad Conquest.

A new public name for the project, alongside a gameplay trailer showing the desert, castle objectives, melee combat, ally revives and siege equipment.

Recent development has focused on the environment, menus, bot behaviour and weapon handling. The next step is continued refinement and broader testing with compatible client and server builds.

See the gameplay footage ↗

A clear view of development

A dedicated-server build exists, and systems have undergone local checks. The latest changes still need compatible packaged client/server updates and broader multiplayer playtesting. Development checks do not establish public release readiness.

The next chapter is being built

Be part of
the journey.

Follow an independent project as it grows.
Bring your ideas. Help shape the frontier.

Selected development screenshot

Download screenshot ↗