Nomad Conquest is being developed by Ryco in Unreal Engine. Follow the journey as the battlefield takes shape.
Current status · 12 October 2026
Early playable development.
Combat, objective scoring, AI fighters, shops, inventory, progression, healing, revives, horses and siege systems are implemented in development.
Still being refined
Animation and weapon handling
Audio and visual polish, including temporary assets
Game balance and performance
Broader multiplayer testing
No release date or public test schedule has been confirmed.
Latest update
Introducing Nomad Conquest.
A new public name for the project, alongside a gameplay trailer showing the desert, castle objectives, melee combat, ally revives and siege equipment.
Recent development has focused on the environment, menus, bot behaviour and weapon handling. The next step is continued refinement and broader testing with compatible client and server builds.
A dedicated-server build exists, and systems have undergone local checks. The latest changes still need compatible packaged client/server updates and broader multiplayer playtesting. Development checks do not establish public release readiness.
The next chapter is being built
Be part of the journey.
Follow an independent project as it grows. Bring your ideas. Help shape the frontier.