Long before the rise of the four factions, the desert was divided by endless warfare. Kingdoms fought over territory, trade routes and access to water.
Eventually, the rulers of the ancient kingdoms met at the great oasis, where they agreed to end their fighting and recognise the oasis as neutral ground.
To commemorate their agreement, they constructed a shrine upon a small island at the centre of the oasis. Upon its pedestal, they placed an ancient relic representing their oath of peace.
The relic belonged to no kingdom. It belonged to the desert itself.
The agreement forbade any ruler from removing it. Taking the relic would be considered an act of war against every other kingdom.
For centuries, the agreement was honoured. The shrine remained open and accessible, and the relic stood undisturbed.
But the old kingdoms have fallen. Four rival factions have emerged, each seeking control of the desert, its castles and its resources. The Ancient Oath has been abandoned.
Now, whoever can seize the relic, transport it to a castle controlled by their faction and deposit it in the castle's treasure chest will claim rewards and glory.
The relic was never hidden. It was simply protected by an oath that nobody dared break. Until now.
Your faction's objective
Claim the prize of war.
- Fight for the oasis. Cross the bridges and contest the central island and shrine.
- Seize the relic. Take the sacred artefact from its pedestal.
- Capture and hold a castle. Secure a stronghold under your faction's banner.
- Protect the carrier. Escort the relic through hostile territory while rivals try to intercept and steal it.
- Secure the treasure. Deposit the relic in the treasure chest of a castle your faction controls to claim rewards.
Taking the relic is only the beginning. Your allies must keep the route open and your stronghold secure.
Coming next: new battlefield announcements and atmospheric effects.